Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast hero of justice.

Archer

The HuntThe Hunt
QuantumQuantum
Lv.1/20
HP
158
ATK
84
DEF
66
SPD
105
TAUNT
75
0
0
0
0
0
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast hero of justice.
Kanshou and Bakuya
Basic ATK
Lv.1Kanshou and Bakuya
Single Target | Energy Gen 20 | Break 30
Deals Quantum DMG equal to 50% of Archer's ATK to one designated enemy.
Caladbolg II: Fake Spiral Sword
Skill
Lv.1Caladbolg II: Fake Spiral Sword
Single Target | Energy Gen 30 | Break 60
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 180% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 60%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Unlimited Blade Works
Ultimate
Lv.1Unlimited Blade Works
Single Target | Energy Cost 220 / Gen 5 | Break 90
Deals Quantum DMG equal to 600% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
Mind's Eye (True)
Talent
Lv.1Mind's Eye (True)
Single Target | Energy Gen 5 | Break 30
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to 100% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-up ATK is launched, the Follow-up ATK will be directed at one random enemy instead.
Clairvoyance
Technique
Lv.1Clairvoyance
Break 60
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
5,000
3
6
1The Unreached Dream
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
2The Unfulfilled Happiness
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
3The Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
4The Unsung Life
Increases the Ultimate DMG dealt by 150%.
5The Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
6The Endless Pilgrimage
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.