He takes cases on a whim, cracks them with hard-core logic, and solves the strangest crimes on sheer instinct. With a monkey for an assistant and his heart set on retirement, the detective sleeps in a refrigerator, waiting for the bait to catch its willing prey. Under the light of the Phantasmoon, the vile beast howls. How will he draw the net on this hunt?

Ashveil

The HuntThe Hunt
LightningLightning
Lv.1/20
HP
116
ATK
105
DEF
52
SPD
106
TAUNT
75
0
0
0
0
0
He takes cases on a whim, cracks them with hard-core logic, and solves the strangest crimes on sheer instinct. With a monkey for an assistant and his heart set on retirement, the detective sleeps in a refrigerator, waiting for the bait to catch its willing prey. Under the light of the Phantasmoon, the vile beast howls. How will he draw the net on this hunt?
Talons: Inculcate Decorum
Basic ATK
Lv.1Talons: Inculcate Decorum
Single Target | Energy Gen 20 | Break 30
Deals Lightning DMG equal to 50% of Ashveil's ATK to one designated enemy.
Flog: Smite Evil
Skill
Lv.1Flog: Smite Evil
Single Target | Energy Gen 30 | Break 60
Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 100% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 50% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 20%.
When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target.
Banquet: Insatiable Appetite
Ultimate
Lv.1Banquet: Insatiable Appetite
Single Target | Energy Cost 150 / Gen 5 | Break 90
Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 200% of Ashveil's ATK. Then, immediately launches 1 instance of enhanced Talent's Follow-Up ATK against the "Bait." And Ashveil gains 3 Charge.
This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches 4 stack(s) or more, consumes 4 stack(s) of "Gluttony" to additionally deal 1 instance of Lightning DMG equal to 100% of Ashveil's ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait." This triggers until "Gluttony" becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent's Follow-Up ATK will immediately end.
Rancor: Enmity Reprisal
Talent
Lv.1Rancor: Enmity Reprisal
Single Target | Energy Gen 5 | Break 15
Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the "Bait," dealing Lightning DMG equal to 100% of Ashveil's ATK. Afterwards, gains 2 stack(s) of "Gluttony," which can stack up to 12.
Devour: O Loathsome Hand
Technique
Lv.1Devour: O Loathsome Hand
Impair
After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets.
When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil's ATK, and grants Ashveil 1 Charge.
5,000
3
6
1Beware: Venture Not at Full Moon
While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.
2Knock: Where Snickers Echo
The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.
3Hush: Unsaid Between Friends
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
4Heed: Swallow Truth Whole
When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).
5Caution: Sleuth Turns Slayer
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
6Finale: And Then There Were None
When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).