A high-ranking executive of the IPC's Strategic Investment Department. A risk-taker, his constant smile makes it difficult for people to discern his true feelings.

Aventurine

PreservationPreservation
ImaginaryImaginary
Lv.1/20
HP
163
ATK
60
DEF
89
SPD
106
TAUNT
150
0
0
0
0
0
A high-ranking executive of the IPC's Strategic Investment Department. A risk-taker, his constant smile makes it difficult for people to discern his true feelings.
Straight Bet
Basic ATK
Lv.1Straight Bet
Single Target | Energy Gen 20 | Break 30
Deals Imaginary DMG equal to 50% of Aventurine's DEF to a single target enemy.
Cornerstone Deluxe
Skill
Lv.1Cornerstone Deluxe
Defense | Energy Gen 30
Provides all allies with a Fortified Wager shield that can block DMG equal to 16% of Aventurine's DEF plus 80, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield effect can stack, up to 200% of the current Shield effect provided by the Skill.
Roulette Shark
Ultimate
Lv.1Roulette Shark
Single Target | Energy Cost 110 / Gen 5 | Break 90
Randomly gains 1 to 7 points of Blind Bet. Then, inflicts Unnerved on a single target enemy for 3 turn(s) and deals Imaginary DMG equal to 162% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 9%.
Shot Loaded Right
Talent
Lv.1Shot Loaded Right
Bounce | Energy Gen 1/hit | Break 10/hit
For any single ally with Fortified Wager, their Effect RES increases by 25%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 12.5% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points.
The Red or the Black
Technique
Lv.1The Red or the Black
Defense
After using the Technique, 1 of the following effects will be granted:
There is a chance for DEF to increase by 24%.
There is a high chance for DEF to increase by 36%.
There is a small chance for DEF to increase by 60%.

When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).
5,000
3
6
1Prisoner's Dilemma
Increases CRIT DMG by 20% for allies with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
2Bounded Rationality
When using Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
3Droprate Maxing
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
4Unexpected Hanging Paradox
When triggering his Talent's follow-up attack, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's follow-up attack by 3.
5Ambiguity Aversion
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
6Stag Hunt Game
For every ally with a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.