A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.

Boothill

The HuntThe Hunt
PhysicalPhysical
Lv.1/20
HP
163
ATK
84
DEF
59
SPD
107
TAUNT
75
0
0
0
0
0
A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.
Skullcrush Spurs
Basic ATK
Lv.1Skullcrush Spurs
Single Target | Energy Gen 20 | Break 30
Deals Physical DMG equal to 50% of Boothill's ATK to a single target enemy.
Fanning the Hammer
Single Target | Energy Gen 30 | Break 60
Deals Physical DMG equal to 110% of Boothill's ATK to a single target enemy.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff.
Sizzlin' Tango
Skill
Lv.1Sizzlin' Tango
Impair
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 15%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
Dust Devil's Sunset Rodeo
Ultimate
Lv.1Dust Devil's Sunset Rodeo
Single Target | Energy Cost 115 / Gen 5 | Break 90
Applies Physical Weakness to a single target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 240% of Boothill's ATK to the target and delays their action by 30%.
Five Peas in a Pod
Talent
Lv.1Five Peas in a Pod
Enhance
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 35%/60%/85% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs."
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
3-9× Smile
Technique
Lv.13-9× Smile
Enhance
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
5,000
3
6
1Dusty Trail's Lone Star
When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
2Milestonemonger
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
3Marble Orchard's Guard
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
4Cold Cuts Chef
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.
5Stump Speech
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
6Crowbar Hotel's Raccoon
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.