In the Memory Zone secluded from the world, candlelight reflects the past, silently extinguishing in the mist. Evernight, child of Remembrance emerging from those shadows, the Chrysos Heir who conceals the Coreflame of "Time," raises the waves of "Oblivion" to protect the wishes of those in the mirror "Don't worry, I will guard the path of Trailblaze for you... at any cost. ♭"

Evernight

RemembranceRemembrance
IceIce
Lv.1/20
HP
179
ATK
73
DEF
79
SPD
99
TAUNT
100
0
0
0
0
0
In the Memory Zone secluded from the world, candlelight reflects the past, silently extinguishing in the mist. Evernight, child of Remembrance emerging from those shadows, the Chrysos Heir who conceals the Coreflame of "Time," raises the waves of "Oblivion" to protect the wishes of those in the mirror "Don't worry, I will guard the path of Trailblaze for you... at any cost. ♭"
Time Thence Blurs
Basic ATK
Lv.1Time Thence Blurs
Single Target | Energy Gen 20 | Break 30
Deals Ice DMG equal to 25% of Evernight's Max HP to one designated enemy.
Day Gently Slips
Skill
Lv.1Day Gently Slips
Summon | Energy Gen 30
Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 12% of Evernight's CRIT DMG for 2 turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by 50% of its Max HP. When using this, gains 2 point(s) of "Memoria." If in the "Darkest Riddle" state, gains 12 additional point(s) of "Memoria."
O Wakeful World, Goodnight
Ultimate
Lv.1O Wakeful World, Goodnight
AoE | Energy Cost 240 / Gen 5 | Break 90/hit
Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15% increased DMG while both Evernight and Evey deal 30% increased DMG and are immune to Crowd Control debuffs. Gains 2 point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
With Me, This Night
Talent
Lv.1With Me, This Night
Enhance
When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals to 50% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by 30% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target for each received attack.
When Evernight has 16 or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
Let it Rain Cold On Thee
Technique
Lv.1Let it Rain Cold On Thee
Support
After using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains 1 "Memoria."
3,500
2
4

Evey

Brief Description
Remembrance, Whirling, Like Rain
Memosprite Skill
Lv.1Remembrance, Whirling, Like Rain
Single Target
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 25% of Evey's Max HP to one enemy. For every 4 "Memoria" Evernight currently has, further deals Ice DMG equal to 5% of Evey's Max HP. After use, Evernight gains 1 "Memoria."
Dream, Dissolving, as Dew
AoE
This ability is used when Evernight's "Memoria" is greater than or equal to 16 and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to 6% of Evey's Max HP to the primary target, and Ice DMG equal to 3% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.
Solitude, Drifting, In Murk
Memosprite Talent
Lv.1Solitude, Drifting, In Murk
Support
Evey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal 25% increased DMG.
Night, Trailing, In Step
Enhance
When summoned, this unit immediately takes action.
You, Parting, Beyond Reach
Enhance
Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by 1%. Up to 40 "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
3,500
2
4
1Sleep Tight, the Night Dreams Long
When Evernight is on the field, if there are (4 or more)/3/2/1 enemy targets on the field, ally memosprites deal DMG equal to 120%/125%/130%/150% of their original DMG respectively.
2Listen Up, the Slumber Speaks Soft
Increases Evernight's and the memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the amount of "Memoria" gain by 2 point(s). When using Ultimate, additionally gains 2 Charge for "Darkest Riddle."
3Fear Not, the Nightmare Lies Past
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
4Wake Up, the Tomorrow is Yours
While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and the memosprite Evey's Weakness Break Efficiency additionally increases by 25%.
5Let Go, the "Me" in Memories
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
6Like This, Always
While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After the memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of "Memoria" consumed in this attack.