A well-behaved young man serving as a hotel bellboy in Penacony. Misha has a great longing for the Nameless and dreams of one day embarking on a journey of his own.
Lv.1E—Excuse Me, Please!
Single Target | Energy Gen 20 | Break 30
Deals Ice DMG equal to 50% of Misha's ATK to a single target enemy.
Blast | Energy Gen 30 | Break 60 + 30/adjacent
Increases the Hits Per Action for Misha's next Ultimate by 1 hit(s). Deals Ice DMG equal to 100% of Misha's ATK to a single target enemy, and Ice DMG equal to 40% of Misha's ATK to adjacent targets.
Lv.1G—Gonna Be Late!
Bounce | Energy Cost 100 / Gen 5/hit | Break 30/hit
Has 3 Hits Per Action by default. First, uses 1 hit to deal Ice DMG equal to 36% of Misha's ATK to a single target enemy. Then, the rest of the hits each deals Ice DMG equal to 36% of Misha's ATK to a single random enemy. Just before each hit lands, there is a 12%base chance to Freeze the target, lasting for 1 turn. While Frozen, enemy targets cannot take any actions, and at the start of their turn, they receive Additional Ice DMG equal to 18% of Misha's ATK. This Ultimate can possess up to 10 Hits Per Action. After the Ultimate is used, its Hits Per Action will be reset to the default level.
For every 1 Skill Point allies consume, Misha's next Ultimate delivers 1 more Hit(s) Per Action and Misha regenerates 1 Energy.
Lv.1Wait, You Are So Beautiful!
After using the Technique, creates a dimension that lasts for 15 seconds. Enemies caught in the dimension are inflicted with Dream Prison and stop all their actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hit(s). Only 1 dimension created by allies can exist at the same time.
Before the Ultimate's first hit lands, increases the base chance of Freezing the target by 80%.
Ice DMG +3.2%
CRIT Rate +2.7%
When using the Ultimate, increases the Effect Hit Rate by 60%, lasting until the end of the current Ultimate's action.
Ice DMG +4.8%
Ice DMG +4.8%
When dealing DMG to Frozen enemies, increases CRIT DMG by 30%.
CRIT Rate +4%
Ice DMG +6.4%
Ice DMG +3.2%
1Whimsicality of Fancy
When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the current Ultimate by 1 hit(s), up to a maximum increase of 5 hit(s).
2Yearning of Youth
Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turn(s).
3Vestige of Happiness
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
4Visage of Kinship
Increases the DMG multiplier for each hit of the Ultimate by 6%.
5Genesis of First Love
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
6Estrangement of Dream
When using the Ultimate, increases own DMG by 30%, lasting until the end of the turn. In addition, the next time the Skill is used, recovers 1 Skill Point(s) for the team.
A lovable and thoughtful bellboy at The Reverie Hotel. He wishes to become an intergalactic adventurer like his grandfather. He is extremely hardworking and is skilled at fixing a variety of machines. He also has a fondness for listening to the interstellar rumors the guests share with him. He hopes he can grow up faster and looks forward to embarking on his star-treading journey.
Character Story: Part I
Unlocked at Character Level 20
As the pocket watch struck six o'clock in the morning, the familiar aroma of milk and toast wafted into his narrow bedroom from the kitchen.
With the impending arrival of guests, he hurriedly rose from bed and positioned himself at the doorway. The scent of motor oil, leather, and tobacco greeted him as several tall figures entered the threshold.
The adventurers, who had journeyed from distant planets, paid little attention to the small figure welcoming them at the door, engrossed in their animated tales of peculiar encounters. These stories never failed to stir Misha's emotions, attracting his attention.
"Have you seen a massive beam coming down from the sky and burn through a lush planet?... I was actually right there, and our ship got blasted away by the insane gust of wind... I risked my life to snap some photos..." "Hah, let me tell you, that's nothing compared to the crazy stuff I've experienced. Once, I ventured into this abyss in the Memory Zone. It was like a total nightmare, with all these unimaginable monsters and even ghosts lurking around..." "You think that's scary? Try witnessing the Swarm that completely blots out the entire sky! I barely made it out alive from that hellish encounter. And guess what? The whole dang planet got wiped out..."
Enviously listening to these tales, whether genuine or fabricated, Misha mustered the courage to speak up. "Um... Excuse me, but if I want to venture into the galaxy, what should I learn?" The conversation came to a halt, and several explorers turned their gaze towards him. "What did you say, kiddo? You want to explore the galaxy?" "Yeah... I wish I could become an adventurer... Just like my grandpa." "That's quite an ambition! Hahaha!" "Hey, kiddo, this line of work is no joke. You'll need to learn how to handle weapons, fix things on the fly, and navigate through all sorts of obstacles. It requires a wealth of knowledge!" "I understand... Grandpa's always complaining about getting lost and machines breaking down. Maybe I can start by addressing those issues..." "Hey, just stop scaring that little one." The elderly man at the forefront cleared his throat and turned his attention to Misha. "You can learn everything you need, but you really need to think if this is truly what you desire. Are you truly eager to achieve it? And how long are you willing to stick with it? Those are the most crucial questions, little one."
Character Story: Part II
Unlocked at Character Level 40
As the pocket watch struck two o'clock in the afternoon, signaling the end of his duties, he changed his overalls and started the task of overhauling the machinery.
Walder led the way, occasionally pausing to tap on intricate mechanisms. Misha followed closely behind, attuned to the noises emanating from the machinery and adeptly locating the issues.
Today's assignment involved repairing a multitude of broken clocks, rusty, discarded, missing gears, or shattered. To Misha, they appeared as lost sailors desperately in need of guidance.
"Please head west, Mr. Wall Clock... And hey, Mrs. Pocket Watch! Please don't stop there!" "Mr. Alarm Clock, please have a meal before resuming, and you three ladies over there, please follow Mr. Pocket Watch!" At that moment, all the malfunctioning clocks sprang to life. Misha turned the wheels and adjusted the hands, as if he were a captain navigating the sea of time. "Captain Misha, we're back on track!" "The fog has lifted! We're about to reach our destination." "Let's keep sailing! The sea won't hinder us!" In Misha's eyes, the clocks seemed to possess lives of their own, expressing their delight in moving forward.
Walder smiled and patted his head. "Looks like I won't have to worry about time here. After all, you are the captain of these clocks."
Character Story: Part III
Unlocked at Character Level 60
As the pocket watch struck seven o'clock in the evening, Misha finished his supper and settled onto the cot that had been modified from a cupboard. Gazing into the darkness surrounding him, he listened to the ceaseless ticking of the pocket watch — the most blissful hours of his day. No work, no reality, only unrestricted flights of fantasy.
After traveling through the fog, his fantasy story reached the most exciting part of the sea battle. He extended his hands, pulling back his companions who had been knocked over by the waves, and he drew another line across the canvas as if vanquishing a sea monster...
"Captain, Captain, wake up, it's clearing up!" He rubbed his eyes and looked incredulously at the sight before him. A golden pocket watch, which had transformed into a figure with arms and legs, dressed in a uniform and a red bow tie, beckoned him over. A silver mirror lady reflected him, adjusting her gown and peering through binoculars at the distant scene. The storm from the previous night had disappeared without a trace. A refreshing sea breeze fluttered Misha's uniform, and in the distance, they could see the outline of the New World.
"Look, Captain, the coast is not far off!" Taking Misha's hand, Mr. Pocket Watch and Miss Mirror gracefully leaped onto the clouds. Before he could react, the three of them were airborne, gazing at the boundless sea and the crescent-shaped continent below them. Mr. Pocket Watch and Miss Mirror cheered, pulling Misha into a joyful tap dance. He held his companions' hands tightly, his heart filled with amazement and joy.
"Are... Are you my companions?" "Yeah, we've faced countless challenges and gotten lost many times along the way, but we've finally found the New World!" ...
At dawn, Misha woke up from his dream, a tear rolled down from the corner of his eye. Looking around his bedroom, he noticed the pocket watch pressed against his chest, and the mirror had fallen off the wall. Wiping away the tears, Misha felt as if he had lost nothing, yet he had lost everything.
Character Story: Part IV
Unlocked at Character Level 80
As the pocket watch struck six o'clock again in the morning, the familiar aroma of milk and toast wafted into his narrow bedroom from the kitchen as usual.
He had settled into this life, burying his dreams deep within his heart. He was no longer easily captivated by the stories of the guests, nor did he hold onto the hope of his grandfather's immediate return.
"Maybe that's how adults are. They don't keep their promises, and they don't really want to listen to children." He took the guests' suitcases and bags. The guests walked away without a second glance, leaving him alone and muttering to himself.
He went back to his room of clocks and checked the various clocks displaying different times from different time zones as usual. He stared blankly at the wall full of clocks, imagining the stories and worlds that existed within them. Lost in thoughts of these fantastical realms, he unfolded a drawing paper and began sketching the adventures he experienced with his imaginary companions.
That was the end of the story.
"Farewell, my companions! I'll stay in the New World, and once it's fully built, I'll continue traveling with you to other new worlds!" "Farewell, Captain Misha! May our paths cross again!" All his companions left except his ever-excited first mate, Mr. Pocket Watch, and the gentle Miss Mirror. They had navigated through the mists and across the sea together. In crucial moments, Misha had steered their ship in the right direction. Now, the child named Misha would embark to build a new kingdom on a new continent until the opportunity arose for another journey.
"If I'm to draw something else, my next creation will be about the adventures in the new world." As he finished the last stroke, he sensed some kind of familiar sound paired with vibrations, as if a colossal being had emerged from the depths of the universe and landed outside the hotel gate.
He dropped his brushes, opened the door, and ran out...
The Astral Express, glistening in the morning light, tiredly, proudly waited there, parked and quiet. ...Just like in the dream.